SOCIETY SOCCER
Prof. Milton Mattani
INDEX
Rule 01 - Field of the game 35
Rule 02 - The Ball 35
Rule 03 -
Number of athletes 36
Rule 04 -
Uniform of athletes 37
Rule 05 -
Time of the game 38
Rule 06 -
Begining of the game 38
Rule 07 -
Conditions or lack of conditions of the game 39
Rule 08 -
Amount of points 40
Rule 09 -
Infractions 40
Rule 10 -
The free throw 44
Rule 11 -
Lateral throw 44
Rule 12 -
Goal kick 45
Rule 13 -
Corner kick 46
Rule 14 -
Referee / Officials of arbitration 47
·
Advantage Law
·
Recomendations to the
officials of arbitration
·
Duties of the officials of
arbitration
·
Duties of the representative
Rule 15 –
The categories 51
Rule 16 –
How the discover the winner (if the game finishes tied) 52
Rule 01 – Field of the game
01 - Dimensions
The
field of the game should be rectangular, and its length should not exceed 55
metres nor should be inferior to 45 metres, its maximum width should be 35
metres and the minimum 25 metres. The lenght should be always superior to the
width. Goal Area and Penalty; the lines will be 08 metres within the field.
Height of the meta: 2,20 metres e 5,00 metres of
width (measured in the internal part of the posts), with round posts of 10
centimetres of diameter, painted in white
02 – Marking the field
The field shoul be marked with very visible lines of 10 centimetres of
wifth, which should follow the level of the field, the longer lines that
limited the field are called lateral lines, e shorter lines are called
background lines, in half if the field there will be a transversal line from
side to side, called central line. The centre of the field will be marked by a
very visible point, exactly in the half
i the central line. Two lines of 5 metres
will be teaced. They will be paralels and have the same distance of 5
metres from central line, one in each half of the field, in order that if a
perpendicular in half of this line it will coincide with centre of the field,
and they will be called lines of kick
off (as drawing in page 08).
03 – Goal and Penalty Area
From each extreme of the field, two perpendicular lines to the
background line will be traced, from 5 metres of distance from each post of the
goal area. These lines will be 8 metres within the field and will be linked in their
extremities by a paralel line to the background line.
04 - Substitution Zone
It is located in front of the
representantive’s table, they are two paralel lines with 5 metres distance
between each other (as drawing in page 08).
05 – Bench and the Table of the
Representative
The fields of the game should have benches of at least 5 metres, for
each side, for the reserve players and
members of the technical team and they should also have a table with two
chairsfor the representantative and delegate of the game.
06 – The Coach’s area
It should be located in front of the reserve players, and should be 50
centimetres
distant from the lateral line, extending itself from one side of the
line if 5 metres and from e toher side until the possible limit of the field,
always paralel to the lateral line (as in drawing in page 08)
Rule 02 – The Ball
01- The ball should be spherical and its wrapper of leather or other
approved materials. It’s not allowed to use any material to make the ball, that
can be of any risk to the players. Its circumference will not excede 69
centimetres e will have, al least, 65 centimetres. Its weight, in the begining
of the game, will be 420 a 450 grammes. The pressure will be of 05 or 06 libras, its first kick, from a height of 2
metres should not be over 80 cm. In the categories FRALDA, PRÉ-MIRIM,
MIRIM the ball should have 64 to 66
centimetres of diameter. Its weight, in the begining of the game, will be 340
to 390 grammes. The pressure will be 08 libras.
02 – The ball should not be
touched during the game unless with the authorization of the referee.
03 – Every host team should
present at least 01 new ball or in conditions to be used in the game.
04 – If the ball bursts or
deflates, during a match, the game should be interrupted, starting over by a
kick off perfomed with a new ball, on the same place where the first ball burst
or deflated.
05 – If one of the problems
above occurs during an interruption of the game (out of bounds, goal kick, corner kick, free kick,
penalty or throw in) the match should be starte over with a change of the balls
e continue normaly.
01 – The match will be disputed by two teams, each of them with seven
players maximum, one of them will be a goalkeeper. It’s obligatory to start the
game with 07 athletes and during the
game reduce the number of athletes until 05.
02 – Any of the athletes can
swap positions with the goalkeeper, since the swap is done with the
paralization the match.
NOTE: The number of substitutions
is free, restricted to the 15 athletes registered in the list of the game,
without any need to stop the game to
make the substitutions.
PENALTY: The match should not be
interrupted because of a foul. The players involved will be warned immediately
after the first moment the ball is out of game.
03 – When a goalkeeper needs to
be substituted, the following precedure should be observed:
a) The referee should be
informed of the substitution before it takes place;
b) The
substitute will not enter the field before the player he is substituting leaves
the field. The substitute will enter the field only after receveing a
authorization sign from the referee;
c) The substuitute will enter
the field during an interruption of the game, in the SUBSTITUTION AREA;
d) The athletes should enter
and leave the field in the substitution zone.
04 – The other athletes that
come back from disciplinary cards (yellow and blue) or after a contusion,
should receive an order from the referee to come back to the game, even with
the game in process. The in and out of the athletes in the above cases and in
the case of substitutions, should be done in the substitution zone.
PENALTY: The player that breaks any
rule will be warned by the referee and if the match is interrupted by the
referee for the aplication of an advertence, should be started over by a free
kick, carried out by a player of the opponent team, from the place where
the ball was in the moment the game was
stopped. If the free kick is given to a team inside its own goal area, this
could be carried out from any point from
the same goal area where the ball was in the moment of the paralization.
01 – A
player will not be allowed to use anything that could be dangerous to the other
players.
02 - The
uniform of the athletes will consist of shirt of short sleeves or long sleeves,
shorts, long socks, sneackers or shoes made from sailcloth, kid leather or soft
leather, with sole and rubber covering on the sides. It’s prohibited the use of
shirts without sleeves.
NOTE: The referee should inspect
the sneackers of all the athletes before the game starts and every time that
there is a substitution. The athletes should be certain that their equipment
are according to to official rules.
03 – The
goalkeeper will use a uniform with different colors from the other athletes.
It’s allowed to the goalkeeper only, as protection, the use of training pants.
04 – The athletes will use, on
the back of their shirts, numbers from 20 (twenty) to 30 (thirty) centimetres
of heigth. It’s not allowed the repetition of numbers. It’s obligatory to use
different colors from the colors of the shirt. The athletes can use any number.
05 – The referee can demand an
athlete to remove any object that might be
dangerous to the other players. If this is not obeyed, the referee will
prevent the participation of the athlete in question.
06 – The athlete should always
wear the complete uniform correctly. The shirts should be inside the shorts and
the socks up to the knees, as the rule determines. If this doesn’t happen, the
player should be removed from the field and allowed back in the game only when
the game is stopped, after the referee verifies the normal conditions of the
uniform.
The uniform of the officials of the arbitration
01 – The referees will
obligatorily use uniforms composed by: shirt of the color used by this
Federation, short sleeves or long sleeves, shorts, socks and sneackers in black
colour.
02 – When the colour of the shirt of the athletes is the same of the ones
used by the referees, the latter should use shirts of different colours. The
other parts of the uniform should be kept.
03 – The officials of
arbitration will use a distinctive of the entities they belong to.
04 – The representative must
use the uniform with the official shirt and the distinticve of the entity they belong to.
Rule 05 – Time of the Game
01 – The
duration of a Football Society match is 50 minutes, divided by 2 periods of 25
minutes, with 10 minutes of interval between both periods, for the Youth,
Principal and Veterans categories; for Kids/Youth, Youth and Women categories
40 minutes; for FRALDA, PRE-MIRIM E MIRIM the time of the game is 30 minutes. All categories will have two periods with equal time and 10 minutes of
interval between the periods. All the other categories to be created should follow the Federation
advice.
PARAGRAPH 1º: Any
paralization for contusion reasons or any other reason, will have its time
added in any of the periods, always under the arbitration’s criteria.
PARAGRAPH 2º: It will
be allowed to the captain or the coach of a team ask for a period of time, for
each period of the game. The captain should request it to one of the referees and the coach to
the representative of the game. This periodo of time will take place in the
next paralization of the game.. The time
request will last 01 minute, that should
be added to the end of each period. About this time request, the teams have to
get together at the penalty spot, from their side of the defense, and only the
coach and the masseur registered in the summary will be allowed in the field.
NOTE: If the requests for time are
not used , in the second half of the game they can be used in the prorrogation,
when there is one. When the game is paralized due to a request of time,
the referee will inform the time of the game, if he is requested to.The time of
the game in either of the periods should be extended to the execution of a
penalty. The interval between the two periods should not exceed 10 minutes. All
the games must have an interval for the athletes to rest.
Rule 06 – Begining the Game
01 - For the begining of the
game, the choice of the side of the
field or the kick off will be chosen with a coin. The winner will chose the to
begin the game or the side of the field he will prefer to defend first.The
match will begin with the whistle of the referee. One of the players will kick
the ball in the direction of the opposite fiel and the ball should be
motionless in centre of the field. All the players should be in their defense
field and the athletes of the opposite team that is starting the game should
keep a distance of more than 5 metres from the ball. The game will begin only
after the player touches it in direction of the opposite field. The player that
gives the initial kick will not be allowed to touch the ball again before any
other player does it.
a) After a goal is scored, the match will start
the same way by an athlete from the team which has suffered the goal. There
will be a punishment if the athlete from the team that socred the goal delays
the match.
b) After the interval, to start the game
again, the teams wil swap sides and the kick off will be given by an athlete
from the oppsite team to the player that gave the kick off in the first half.
c) If the
teams didn’t swap sides, in the moment the mistake is found out, the referee
should stop the game. They will swap sides and continue the match and start the
game with the ball in the centre of the field.
NOTE:
The time will not be valid directly when of the kick off, in the begining of
the first and second half, or after a goal is scored.
PENALTY: Reversion in goal kick.
02 - By any infraction of this
rule, the starting will be repeated, except if the player that carried out the
kick off touches again the ball before
another athlete. In the case of this infraction, a player of the opposite team
will give a free kick from the point where the infraction ocurred as it will be
considered a personal foul.
03 - After any temporary
paralization for a motive not mentioned in this rule, since the ball has not
gone beyond the borderlines of the field, the referee will start over the game
from the point where the ball was in the moment of the paralization. The game
will begin again as soon as the ball touches de ground.. If after starting over
the game, the ball goes out of field
without being touched by any athlete, the move will be repeated.
a) Not one player can touch the
ball before it touches the ground. If this happens the move will be repeated.
b) If at the time of the
starting over of the game, an athlete
commits an act of indiscipline, he must be warned, disqualified or expelled
according to the infraction commited by him. The referee will start the game again,
as the match had not yet started.
c) The kick off can only be
executed by an athlete that is participating of the game.
Rule 07 – Conditions of the Game
or not
01 - The ball will be out of
the game:
a) When it goes beyond, either
by the ground or by the air, the borderline of the field.
b) When the game is interrupted
by the referee.
c) When it touches the superior
protection net.
02 - The ball will be always in
the game in all the other ocasions from the begining until the end of the game,
including in the following cases:
a) If the ball hits the
goalpost;
b) If the ball hits the referee
when he is inside the field.
c) While waiting for the
referee’s decision in case of a infraction of the rules of the game.
NOTE: The lines that are marked on
the field belong to their surface, as a consequence, the lateral and the
background lines belong to the field of
the game. If the ball runs over the line will be in the game, being out when
going completely beyond the lines of the game.
Rule 08 – Goals Scored
01 - Apart from the exceptions
antecipated in the game’s rules, a goal will be scored when the ball goes
completely beyond the background line between the goalposts and the transversal
bar. As long as it has not been intentivily carried, thrown or hit with the
hand or arm by a player from the atack, except the goalkeeper when he is inside
his own goal area or in penalty.
a) If a goal is not scored or
if the teams have the same amount of goals, the match will be considered draw,
but if one of the teams scores more goals it will be considered the winner of
the game.
b) This rule defines the only
way by which a game can be considered won or draw. There are no variations in
this case.
c) A goal cannot be validated,
in any case, if any strange element to the game prevents the ball from
surpassing the line of the goal, and if this happens during the game, in
excpetion to the kick of a penalty, the match will be interrupted and started
over, in the same place where the strange element tocuhed the ball. In the case
of a penalty, it has to be carried out again.
Rule 09 – Infractions
01 - The transgressions
subordinated to this rule are divided as the following:
- Technical Fouls
- Personal Fouls
- Disciplinary Fouls
►Technical Fouls
01
- It will be commiting a technical foul the athlete that:
a) Kick or try do kick his
adversary;
b) Knock down
an adversary or try to do it using the legs, crouching in front or behind him
c) Jump on or throw himself on
the adversary;
d) Jolt the adversary from
behind unless the he is obstructing a move;
e) Jolt the adversay in a
violent or dangerous way;
f) Hit or try to hit the
adversay;
g) Hold an adversary with the
hand or prevent him from action with any part of the arm;
h) Push adversaries with hands
or arms;
i) With the exception of the
goalkeeper, being on the ground, obstructs the ball, holding it with the feet
or avoinding its movimentation with his body;
j) When, without the possession
the ball, obstruct intentivily na adversary, running between him and the ball, or place his body
in a way to be an impediment to the oponnent’s pretentions for the move.
k) Lift the feet to kick the
ball with the heel and, without premeditating, hit the adversary that is near
or threaten to hit him dangerously;
l) Kick with the of the feet
when the adversary is near a move;
m) Lift the feet to kick.
PENALTY: Every technical infraction
will be punished through a free kick in favor of the adversary team on the
exact place where the infraction took place or on the penalty spot when the
foul is commited inside the goal area of the team that did the infraction.
PUNISHMENT: Reversion
of throw in to the benefit of the adversary team as near as possible from the
point where the infraction took place, except
to kick a penalty.
PARAGRAPH 1st: HAND
IN THE BALL: When the referees stop the ball due to ball in hand independetly
of marking the technical foul, the athlete that commits the infraction should
be punished with a disciplinary card.
PARÁGRAPH 2nd: THE SLIDING TACKLE: It is characterized when the
athlete throws himself/herself in a sliding form, in the dispute of the ball
with another athletes participation. It will be considered as a technical
infraction and should be punished with a disciplinary card.
PARAGRAPH 3rd: PUNISHMENTS FOR THE INDIVIDUALS OF THE BENCH: For athletes, it will sum
up technical and colective infraction; for technic comission, it will sum up
collective infraction. Members of the bench will sum up collective up to the 7th
foul.
The following
infractions, if they are from the athletes, will sum up only individual,
they can also be charged of harder penalties. For the members of the technic
comission the penalty will be expulsion. The infraction will only accounted
when of the aplication of disciplinary cards.
PARAGRAPH 4th: SUBSTITUTION PROCEDURE AND SUBSTITUTION UNISHMENT: Every substitution
should be done inside the substitution area. The athlete to be substituted
should leave first, and after that his substitute will enter. Every
substitution that is done out of the above procedure should be punished with
disciplinary card in the following way: the athlete that gets out of the field in the wrong place
will be punished by disciplinary card and the team will be with one athlete less
for 02 minutes. In the case of the athlete that enters, does it in an wrong way
he will be punished with a disciplinary card and be immediately substituted by
another player. It doesn’t exist the punishment of 02 munites for the player
that is going to enter. The disciplinary cards to the athletes that will enter
are the same of the ones used to the bench.
02 - Every technical infraction
will sum up in summary individual colective soul.
►Personal Fouls
01 - It will be commiting
personal foul the athlete that:
a) Being a goalkeeper:
·
After a
defense, gives more than three steps with the ball in hands;
·
Throw the
ball on the floor or to the air and get it again without the ball being touched
by any other athlete.
PUNISHMENT: A free
kick will be shot at goal area point of the frontal direction of the
infraction, in favor of the adversary team.
b) Touches the ball, being the
player that is doing a throw in, corner kick or, of a goalkeeper, goal kick, a
directo free throw before another athlete does it.
PUNISHMENT: Direct
free throw in favor of the adversary team in the place where the infraction
took place, except if inside of its own goal area.
c) Being a goalkeeper, throws
the ball in the adversary goal area from his own goal area, without the ball touching
the ground or any other athlete.
PUNISHMENT: reversion
in favor of the adversary team.
d) When shooting a goal kick,
throws the ball in the adversary goal area, without the ball touching the
ground or any other athlete.
PUNISHMENT: Reversion
in favor of the adversary team.
e) The goalkeeper will be able
to receive the ball with the hands from his teammates only when thrwon witn the
head or involuntarily. It will not be allowed to receive the ball with the
hands from throws or any other type of infraction in his area.
PUNISHMENT: It will
be written down un the summary the personal infraction of the athlete that was
late and and a free kick will be shot in favor of the adversary team in the
place where the athlete that commited the foul was. If it was inside the area,
the free kick will be shot on the frontal area line closer to the point where
the infraction ocurred. And if the infraction ocurred due to throw in or corner
throw in, the referee will demand a reversion to the adversary.
f) Goalkeeper after defense –
every reposition of the ball from the goalkeeper should be done in maximum 05
seconds.
PUNISHMENT: lateral
in favor of the adversary in the direction of the area line.
02 - Every personal foul will
sum up in the summary only as individual foul. It will not sum up as
collective.
► Disciplinary Fouls